Answer by iggy
you can download Terrain Assets here for free: http://unity3d.com/support/resources/assets/terrain-assets and if i remember correctly, island demo doesn't come with Unity 3.3 you can download it here...
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just type this: debug.log(transform.eulerAngles.y); more info on: http://unity3d.com/support/documentation/ScriptReference/Transform-eulerAngles.html
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you could find a nearest planet by searching for smallest distance between planets and player. C# code GameObject nearestPlanet; float nearestDistance=float.MaxValue; float distance; foreach(GameObject...
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var c : CharacterController; c = GetComponent(CharacterController); c.detectCollisions = false; http://unity3d.com/support/documentation/ScriptReference/CharacterController-detectCollisions.html then...
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That is what GUI.Box does. Use Label (it will show texture only): GUI.Label (Rect (0,0, size.x, size.y),progressBarEmpty); source: http://unity3d.com/support/documentation/ScriptReference/GUI.Label.html
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only this line is wierd for me. randomplacard = Mathf.Floor((Random.value) * everything[DifficultyLevel].length); Random.value is "1" inclusive. so if you get 1 "randomplacard" will be set to the...
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here are some examples how other guys did it in Unity Community: (shader version works with free unity) http://www.unifycommunity.com/wiki/index.php?title=BarycentricWireframeUv1 (GL version pro only)...
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i can't provide any help with code because i am in a same mess like you. although i found this to be so helpful, its a free Visual Shader Editor for Unity....
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maybe this helps ![alt text][1] [1]: http://uploadpic.org/storage/2011/jGBNqcaxITC8uRT2XKcpqNjbL.png
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var meshChildren : MeshRenderer[]; meshChildren = gameObject.GetComponentsInChildren.(); for (var mesh : MeshRenderer in meshChildren) { if(mesh.gameObject!=gameObject) mesh.enabled = false; } source:...
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Well the easiest way i can think of if you set your important rigidbodies to "Collision Detection -> Continuous"> **Continuous**>> Use Discrete collision detection> against dynamic...
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**GetComponentsInChildren(Renderer)** returns Component[]**GetComponentsInChildren. ()** //without spaces, i had to enter spaces because of this HTML text decoder returns Renderer[]
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you need to change to: static var enemy = 5; and then you can access it from any enemy. and just add in the OnEnemyDeath() enemy--; if(enemy==0) Application.LoadLevel("level 2");
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// make the object invisible! renderer.enabled = false; source: http://unity3d.com/support/documentation/ScriptReference/Renderer.html
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you need to add Rigidbody Component also. http://unity3d.com/support/documentation/Components/class-Rigidbody.html
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print ("Starting " + Time.time); // Start function WaitAndPrint as a coroutine yield WaitAndPrint(); print ("Done " + Time.time); function WaitAndPrint () { // suspend execution for 5 seconds yield...
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http://www.marketwire.com/press-release/unity-technologies-surpasses-500k-developers-milestone-60m-installs-unity-browser-plugin-1518423.htm Unity Technologies Surpasses 500K Developers Milestone and...
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image uploading via this QATO editor never worked for me. i use http://imgur.com/ and it works fine. just be sure to copy-paste an "HTML image" or just direct link to image. for example this code shows...
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here are all the methods for ArrayList. http://msdn.microsoft.com/en-us/library/system.collections.arraylist_methods(v=VS.85).aspx i don't think there is one you seek. why don't you add in your WHILE...
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there is already a function for that. you can use it like this: return Physics.Linecast(point1.position, point2.position); or read more here:...
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function Start () { // Create a new texture and assign it to the renderer's material var texture = new Texture2D(128, 128); renderer.material.mainTexture = texture; // Fill the texture with white...
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getting that random number is like this: x=Random.Range(-4, 4); http://unity3d.com/support/documentation/ScriptReference/Random.Range.html but if you want sphere to move from 4 to -4 in ping pong...
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